eDPI Calculator
Calculate your effective DPI, compare it to pro player settings, and convert your mouse sensitivity between Valorant, CS2, Apex Legends, and Overwatch 2.
Calculate your effective DPI, compare it to pro player settings, and convert your mouse sensitivity between Valorant, CS2, Apex Legends, and Overwatch 2.
eDPI (effective dots per inch) is the single number that describes how fast your crosshair moves in a game. It is calculated by multiplying your mouse DPI by the game's in-game sensitivity setting. Two players with different DPI and sensitivity values can have the exact same crosshair speed if their eDPI matches, which is why pros compare eDPI instead of raw sensitivity.
Every mouse reports movement to your computer in counts per inch, which most people call DPI. Your game then multiplies each count by its own sensitivity number to decide how far the crosshair moves on screen. The product of those two values is your eDPI:
eDPI = Mouse DPI × In-Game Sensitivity
For example, a player on 800 DPI with a Valorant sensitivity of 0.35 has an eDPI of 280. Another player on 400 DPI with 0.70 sensitivity also lands on 280 eDPI — their crosshair moves at exactly the same speed. This makes eDPI the only reliable way to compare sensitivity between players and setups.
The reason eDPI matters more than raw DPI or raw sensitivity alone is that changing either one in isolation shifts your crosshair speed. If you swap from an 800 DPI mouse to a 1600 DPI mouse and keep the same in-game sensitivity, your aim speed doubles. Recalculating your eDPI and adjusting the sensitivity to preserve it is how you keep the same feel across hardware changes.
Range Card 02 — Pro eDPI by gameProfessional players overwhelmingly use low sensitivity because it gives finer control over small crosshair adjustments, at the cost of needing a large mousepad and bigger arm movements. The table below shows typical pro eDPI ranges for four major shooters, along with well-known players as reference points.
| Game | Pro eDPI range | Example player | eDPI | DPI × Sens |
|---|---|---|---|---|
| Valorant | 200–400 | TenZ | 200 | 800 × 0.25 |
| Valorant | 200–400 | Aspas | 280 | 800 × 0.35 |
| CS2 | 600–1000 | s1mple | 1236 | 400 × 3.09 |
| CS2 | 600–1000 | ZywOo | 880 | 400 × 2.20 |
| Apex Legends | 1200–1800 | ImperialHal | 1600 | 800 × 2.0 |
| Apex Legends | 1200–1800 | Genburten | 1200 | 800 × 1.5 |
| Overwatch 2 | 4000–7000 | Proper | 4400 | 800 × 5.5 |
| Overwatch 2 | 4000–7000 | Kevster | 6400 | 800 × 8.0 |
Note that each game's engine treats sensitivity differently, so the raw eDPI numbers are only meaningful within the same title. A Valorant eDPI of 280 feels nothing like a CS2 eDPI of 280 — use the converter above to translate between games.
Range Card 03 — Converting sensitivityBecause each game engine scales mouse input differently, 1.0 sensitivity in Valorant does not move your crosshair the same distance as 1.0 in CS2. The standard conversion ratios, derived from each engine's yaw-per-count value, use CS2 as the base:
To convert from any game to any other, the calculator first normalises to a CS2-equivalent sensitivity and then converts out to the target game. This means a single set of ratios handles all possible game-pair conversions without needing a separate table for each combination.
Getting your converted sensitivity right matters because muscle memory is built on a consistent physical distance per 360-degree turn. When your cm/360 stays the same across games, the flick to a head-height angle or the swipe to check a corner feels identical, even though the games run on different engines. The first person shooter test is a quick way to verify that your converted sensitivity feels right: take the test before and after switching games and your scores should stay in the same range.
Range Card 04 — Choosing your eDPIThere is no single correct eDPI because it depends on your mousepad size, arm versus wrist aiming style, the game you play, and the role you fill. That said, a few guidelines apply broadly: