eDPI Calculator

Calculate your effective DPI, compare it to pro player settings, and convert your mouse sensitivity between Valorant, CS2, Apex Legends, and Overwatch 2.

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Updated July 2026 · Written by Ryan Mercer

eDPI (effective dots per inch) is the single number that describes how fast your crosshair moves in a game. It is calculated by multiplying your mouse DPI by the game's in-game sensitivity setting. Two players with different DPI and sensitivity values can have the exact same crosshair speed if their eDPI matches, which is why pros compare eDPI instead of raw sensitivity.

Range Card 01 — The eDPI formula

The eDPI formula

Every mouse reports movement to your computer in counts per inch, which most people call DPI. Your game then multiplies each count by its own sensitivity number to decide how far the crosshair moves on screen. The product of those two values is your eDPI:

eDPI = Mouse DPI × In-Game Sensitivity

For example, a player on 800 DPI with a Valorant sensitivity of 0.35 has an eDPI of 280. Another player on 400 DPI with 0.70 sensitivity also lands on 280 eDPI — their crosshair moves at exactly the same speed. This makes eDPI the only reliable way to compare sensitivity between players and setups.

The reason eDPI matters more than raw DPI or raw sensitivity alone is that changing either one in isolation shifts your crosshair speed. If you swap from an 800 DPI mouse to a 1600 DPI mouse and keep the same in-game sensitivity, your aim speed doubles. Recalculating your eDPI and adjusting the sensitivity to preserve it is how you keep the same feel across hardware changes.

Range Card 02 — Pro eDPI by game

Pro player eDPI by game

Professional players overwhelmingly use low sensitivity because it gives finer control over small crosshair adjustments, at the cost of needing a large mousepad and bigger arm movements. The table below shows typical pro eDPI ranges for four major shooters, along with well-known players as reference points.

Table 1 — Pro eDPI by game
GamePro eDPI rangeExample playereDPIDPI × Sens
Valorant200–400TenZ200800 × 0.25
Valorant200–400Aspas280800 × 0.35
CS2600–1000s1mple1236400 × 3.09
CS2600–1000ZywOo880400 × 2.20
Apex Legends1200–1800ImperialHal1600800 × 2.0
Apex Legends1200–1800Genburten1200800 × 1.5
Overwatch 24000–7000Proper4400800 × 5.5
Overwatch 24000–7000Kevster6400800 × 8.0

Note that each game's engine treats sensitivity differently, so the raw eDPI numbers are only meaningful within the same title. A Valorant eDPI of 280 feels nothing like a CS2 eDPI of 280 — use the converter above to translate between games.

Range Card 03 — Converting sensitivity

Converting sensitivity between games

Because each game engine scales mouse input differently, 1.0 sensitivity in Valorant does not move your crosshair the same distance as 1.0 in CS2. The standard conversion ratios, derived from each engine's yaw-per-count value, use CS2 as the base:

  • Valorant: CS2 sensitivity ÷ 3.18181818
  • Apex Legends: same as CS2 (1:1 ratio, both use Source engine defaults)
  • Overwatch 2: CS2 sensitivity × 3.33333

To convert from any game to any other, the calculator first normalises to a CS2-equivalent sensitivity and then converts out to the target game. This means a single set of ratios handles all possible game-pair conversions without needing a separate table for each combination.

Getting your converted sensitivity right matters because muscle memory is built on a consistent physical distance per 360-degree turn. When your cm/360 stays the same across games, the flick to a head-height angle or the swipe to check a corner feels identical, even though the games run on different engines. The first person shooter test is a quick way to verify that your converted sensitivity feels right: take the test before and after switching games and your scores should stay in the same range.

Range Card 04 — Choosing your eDPI

How to choose the right eDPI

There is no single correct eDPI because it depends on your mousepad size, arm versus wrist aiming style, the game you play, and the role you fill. That said, a few guidelines apply broadly:

  1. Start within the pro range for your game. The ranges in the table above exist for good reason: they balance precision and turn speed for competitive play.
  2. Measure your desk space. Low eDPI needs a large pad. If your pad is under 30 cm wide, you may need a higher eDPI or you will constantly run out of room.
  3. Consider your role. Snipers and single-shot agents favour the low end of the range for pixel-perfect flicks. Entry fraggers and close-range fighters can go a touch higher for faster sweeps.
  4. Make one change at a time. Adjust sensitivity, not DPI, when fine-tuning. Changing DPI alters your desktop and menu-screen feel at the same time.
  5. Commit for at least a week. Muscle memory needs time to lock in. Switching sensitivity daily prevents adaptation and keeps your aim inconsistent.

Frequently asked questions

Most Valorant pros use an eDPI between 200 and 400. The sweet spot for competitive play is around 200–320, which gives precise crosshair control while still allowing comfortable 180-degree turns. Beginners can start around 300 and adjust downward as their aim improves.

No. Higher DPI simply means the mouse sensor reports more counts per inch of movement. What matters is your eDPI — the combination of DPI and in-game sensitivity. An 800-DPI mouse at 0.5 sensitivity and a 400-DPI mouse at 1.0 sensitivity produce the same crosshair speed.

Check your mouse's companion software (like Logitech G HUB, Razer Synapse, or SteelSeries GG). If you have no software, search your mouse model name plus "default DPI" online. Common defaults are 800 for Logitech and 1800 for Razer. If your mouse has a DPI button that cycles presets, confirm which preset is active before you trust the number.

Yes. Multiply your Valorant sensitivity by 3.18 to get the equivalent CS2 sensitivity, or divide your CS2 sensitivity by 3.18 for Valorant. That 3.18 is the ratio between the two games' internal sensitivity scales, so it holds at any DPI. The converter tab above handles this automatically for all four supported games.

Low sensitivity makes small crosshair adjustments more precise because a larger physical hand movement is needed for each pixel of crosshair travel. This reduces overshoot on micro-flicks and gives smoother tracking. Pros compensate for the slower turn speed by using large mousepads and arm aiming.

cm/360 is the physical distance you move your mouse to do a full 360-degree turn in game. Lower eDPI means a higher cm/360, which means more desk space per turn. Both metrics describe the same thing from opposite angles: eDPI is the speed, cm/360 is the distance.